ENVIRONMENT ARTIST, 3D GENERALIST & AMATEUR PROGRAMMER
“Toliho” is my creative alias, derived from my full name, Tom Oliver Hockenhull. Here you'll find my best works as well as a blog detailing my bi-weekly progress on new projects, artworks and more!
View PortfolioSelected environments, assets and game projects.
First full model using the Blender pipeline.
A detailed enviroment showcasing VFX, texturing and modular set creation and utilisation with a heavy focus on PBR materials and atmospheric storytelling.
A weapon prop created to further develop my skills with PBR materials and texturing.
ABOUT ME
Since 2018 I have studied and worked within the games industry, focusing on environment art, modelling, texturing and Unreal Engine workflows.
Read more about me →Breakdowns, workflows and development notes.