CURRICULUM VITAE

Tom Hockenhull

Games environments and props artist. I am a motivated and resolute master's graduate currently working as a games lecturer at Hopwood Hall College, eager to transition into the games industry and apply my academic and practical experience into a full-scale industry project. I mostly specialise in PBR realism / semi realism, but I have also undertaken several projects that required more stylised art styles.

Work Experience

Games Art FE/HE Lecturer — Hopwood Hall College Sept 2024 — August 2026
  • Developed curriculum aligned with modern industry standards, including a pioneering BSc in indie games development.
  • Delivered lectures on Unreal Engine 5, Blender, and Substance Suite.
  • Assisted in the certification and delivery of a first-of-it's-kind Indie Games Development BSc course.
  • Supported learners with a range of needs and skill levels.
Plant Hire Administrator — Mini Piling Plant Hire Feb 2017 — Jun 2020
  • Managed logistics, quotations, and client relationships for equipment hire.
  • Maintained financial records and streamlined invoicing using QuickBooks.
  • Provided IT support and maintained the company website.

Game Projects

Racecar Crashers — Prop & Environment Artist Trajectile Interactive, PS5, 2025 — 2026
  • Created stylised low-poly vehicles and props optimised for PS5.
  • Award winning game at Game Republic.
Candy Kingdom Tower Defence Game Jam, 2023 — 2024
  • Developed modular environment assets and themed props (e.g. candy castle, tile blockers).
  • Award winning game at Game Republic.
Tempus: Land of Ruin Game Jam, 2022
  • Led art team and produced modular sets and Substance Designer materials for a time-travelling puzzle game.

Education

Sheffield Hallam University 09/2023 — 08/2024

Masters of Arts — Distinction

Sheffield Hallam University 09/2020 — 06/2023

Bachelor of Arts — First Class Honours

Hopwood Hall College 09/2018 — 06/2020

UAL Level 3 Extended Diploma in Creative Media

Skills

Modular Sets Asset Optimisation Clean Topology Problem Solving Sociable Positive Attitude to Teamwork

Software Skills

3D Modelling

Blender (proficient), 3DS Max (proficient), Maya (basic), Marvelous Designer (basic), ZBrush (basic)

Texturing & Materials

Substance Painter, Designer, Sampler and Photoshop

Engines

Unreal Engine 5 (proficient), Unity (experienced)

Other / General

Trello, Miro, Excel, Word, PowerPoint

Interests

  • DM for a weekly D&D group — worldbuilding and creating custom content for players.
  • Painting Warhammer figures and creating 3D models for 3D printing.
  • Competitive gaming.

Portfolio Link

toliho.artstation.com